FAQ

What is Freesky Online?
Freesky Online is an online strategic browser game published by Internet Gaming Gate (IGG) for release to the English speaking society. It is a browser game so players would not have to download 500mb files, or 1.3gb files, or even 20mb files. It is a strategy game where players can decide what to do with their money, their ships, and their play area. Freesky Online uses flash, so players like Kat would need a flash program, like Adobe Flash Player 10, to run the game.

How do I play this game?
Read the newbie quests and follow them. Either that or read the official info on the [fo.igg.com/main.php main website]. Either that or look for your answers on the forum. Before you actually post something on the forum, though... Make sure you actually SEARCH the forum before you post your question by looking at all the sections and trying to find your answer.

How do I level up?
In order to level in this game you need reputation. Most other RPGs use experience.

Okay... how do I gain reputation?
You gain reputation in two ways: By fighting NPCs (see Q4), or by selling resources/parts to the empire or other players. If you prefer to sell resources/parts, you gain 1 reputation for every 12 gold you make from one transaction, not separate. If you prefer military might, reputation gain is corresponding to roughly how much tonnage you destroy.

How do I gain skill points?
You gain skill points for every 100 reputation you gain from what you do, as explained in earlier: 100 reputation = 1 skill point. If you gain reputation from selling, 1200 gold = 1 skill point.

How do I bypass the Newbie Protection?
The Newbie Protection system is there to protect new players from being attacked by more advanced players (players who have been here longer than those who just started). You can get rid of the newbie protection by waiting out 168 hours (or 7 days), or have your lord reach level two. Read A3~A6 for more info on leveling up.

Is there any way I can find out if I'm still under Newbie Protection or not?
There's no way currently known, unless you saved your first newbie quest message in the mail. The only way that you can trust that you are under it is if the 7 days from when you first started has passed yet. You wont get a notification if you're out of newbie protection.

How do I attack NPCs?
The newbie protection system does not allow you to enter the NPC regions. However, the system ONLY prevents you from entering the NPC regions. You can still attack NPC fleets. First, on the big map, form an army/fleet. Afterwards, click on a town that is not occupied by you, and click research. You will then get a window saying a fleet is there, or nothing. If the fleet is there, you can further choose if you want to attack that fleet or not.

Will the NPC fleet attack my cities?
Contrary to most people's thoughts, they are neutral. They will not attack your cities. They will only engage in combat with your fleet if your fleet goes to them and challenges them to a battle.

How can I hire heroes?
You can hire heroes by visiting taverns. You can build a tavern if your castle in a particular city is level 2. The salary you pay them, contrary to the definition of "salary", is a one time payment.

If I study science X in one city, will that apply to that city alone?
No. If you study science X in one city, it will affect ALL cities under your control.

How can I find science X?
(replace X with the name of the science/tech skill)

A11. Cultural, Military, or Natural Institute.

Cultural Institute
has: (Per level)
 * Dominance (+1 more city under your control)
 * Ambition (+1 more heroes you can recruit)
 * Intelligence (allows you to gain more intel from spying)
 * Holy Badge (Holy magic power up)
 * Magic Mark (Devil magic power up)
 * Twist Light (Light magic power up)
 * Shadow (Shadow magic power up)

Natural Institute
has: (Per level)
 * Planting (+5% food yield all cities)
 * Food Skill (+2% chance of getting Flooding Plains)
 * Digging (+5% sandstone yield all cities)
 * Geology (+2% chance of getting Deep Lake)
 * Smelting (+5% metal yield all cities)
 * Forging (-5% metal material required for weapons)
 * Weapon Theory (-5% weapon production time)
 * Metallurgy (+2% chance to get Mine Mount)
 * Lumbering (+5% wood yield all cities)
 * Craft (-5% wood material required for frames)
 * Airship Theory (-5% frame production time)
 * Woodcutting (+2% chance to get Dense Forest)
 * Extraction (+5% crystal yield all cities)
 * Magic Transfer (-5% crystal material required for engines)
 * Dynamics (-5% engine production time)
 * Gemology (+2% chance to get Crystal Desert)

Military Institute
has: (Per level)
 * Light Airship Tech (-5% build time for Light Shipyard)
 * Heavy Airship Tech (-5% build time for Heavy Shipyard)
 * Cannon Assembly (-5% build time for Castle Shipyard)
 * Dogfighting (+5% def for no armored units, like Recon Ships and Attack Planes)
 * Light Armor (+5% def for Light Armored units, like Frigates)
 * Medium Armor (+5% def for Medium Armored units, like Cruisers, Battleships, and Cargo Ships)
 * Heavy Armor (+5% def for Heavy Armored units, like Flagships)
 * Accuracy (+5% atk for Accuracy weapons, like Attack Planes)
 * Energy Reserve (+5% atk for Beam weapons, like Frigates)
 * Denseness (+5% atk for Rapid Fire weapons, like Battleships)
 * Piercing Attack (+5% atk for Piercing weapons, like Cruisers)
 * Teleportation (-10% travel speed)

What does the 4 stats on a hero do? And what are they?
Each hero has 4 stats: Holy, Devil, Light, and Shadow. Two of them affect your army/fleet, and two of them affect your city/town/village.


 * Holy affects how muscularly strong your army is, and determine if your battleship's cannons are strong enough to poke a hole in the enemy cruiser, or if your frigate's beams can slice 'n dice the enemy attack plane like lettuce.
 * Devil determines how resilient your army is, being able to resist damage even better than rock could. So, if a transport ship decides to drop an atomic bomb on your fleet, your fleet's Devil stat might be able to survive the radical blast.
 * Light determines how much more resources your city produces. Everyone loves money and destruction, right? More resources = more ships = more weapons of mass destruction, or More resources = more stuff to sell = more pilgrims to rip off.
 * Shadow determines the charisma of your hero, and how fast your city's people work. Your hero's charisma affects how fast you can produce ship parts and ships in general. Sadly, your hero's charisma does not work on construction workers, and so the time it takes for buildings to be completed will not change.

I am in the Light faction. Does that only restrict me to Light alliances?
Strange enough, no.

Quote from Abarai: "Faction does nothing. Alliances are the only thing that matters."

...Okay, maybe not EXACTLY the same words, but Abarai did say something like that. It means that you can join any alliance no matter what faction you are. Which, strangely leads to another question: Why DO factions exist?

Why do factions exist then?
God.

What is terraforming, and what does it do?
Terraforming is the alteration of the terrain outside your city. It means that you can change the 8 resource collecting spots into a resource spot for mass collection.

Ooh, sounds awesome. How do I do it?
Click on your city map, and click on terraforming on the top left corner. It will then ask if you would like to spend sky points to either increase your chances of getting the same terrain by 50%, or increase your chance of getting a rare terrain by 50% (Note that if you do not choose any of the two, then it will cost you zero sky points). Afterwards, terraforming will start, and after 40 minutes you will get new terrains. Note that when you start terraforming, all 8 resource collecting buildings will be destroyed (It will not affect buildings inside your city). You may also get a rare terrain, which gives more resources per hour than a regular one.

What do I need to perform terraforming?
You will need the following: 2000 sandstone, 500 Gold, and a castle level depending on what city you're terraforming. If you're terraforming your main city (the city you start out with), the castle has to be level 2 or higher. Otherwise, it can be level 1 or higher. Sometimes, when you actually have met the requirements, the system will say "Insufficient Resources." This is just something to annoy you, because it's likely a bug or something. But that doesn't mean you don't have enough resources. If you have 2k sandstones and 500 gold and this appears, just try terraforming again; eventually the system will come around and actually start it.

I saw an awesome blueprint for sale. I have the gold to buy it, but why is there a sky point value under it? Does that mean I can pay in gold or sky points?
The sky points at the bottom is the other payment needed to buy this blueprint. You HAVE to have the requested amount of sky points to buy that blueprint. It isn't optional.

Will there be a wipe when Closed Beta ends? I don't wanna lose my cities
Yes, all Closed Beta player information will be retained. And thus, you will not lose your cities.

I can't build a refinery. Help me!
Check the city map. If you do not see the terrain that looks like a desert, that means you cannot build a refinery there. You're most likely not going to see such terrain on the very first city given to you. Unless you terraform this city, you will have to build a branch city that has this desert so you can build a refinery. You can check on the big map any cities that are close to the desert. It *might* have the desert as one of its terrain.

If your question to this comes with the main city (Meaning you're asking why you can't build a refinery in the main city), one of the newbie quests you should have received in your mail actually tells you the reason, too.

How can I attack a city?
Search for the master, then choose to declare war. Locate their city using the world map and you will see a red city. Select a town to attack. Or, you can just attack a city right after declaring war on them by looking at their lord info, and clicking on their main city.

What do the colored dots on the minimap mean?
Nothing, really. Other than the color of choice that the player chooses to paint their ships. It's just for show, nothing more.

What is the difference between Plundering and Occupying?
Plundering enemies means that you are going to get the resources of the enemy while Occupying enemies will let them give you taxes. Also note that you cannot plunder enemy empires whose lord is less than level 2.

Is there a disadvantage to occupying a city?
You can only occupy a city for a certain period of time and you get only a percentage of the occupied city's resources as tax, both depending on the occupied city's castle level. During that time, it is also possible for that city to be occupied by someone else if that player's military reputation exceeds yours. And no, there is no limit to how many cities you can occupy in total, however you can only occupy up to 50% of a single player's cities.

My enemies are trying to murder me! How do I defend?
Station your strongest army there, then wait. Strangely, your fleet has to actually be hanging around your city in order for it to defend. Yes, this will mean you will have food upkeep to worry about. Disbanding your airships will NOT cause them to self-form an army when your city is under attack. The message you receive when disbanding your fleet is only a warning message that tells you to form a fleet when your city is about to be attacked, NOT the system automatically forming a fleet for you. Of course, this will mean you will have food to contend with, but food is taken from ALL of your cities, starting with the city with the least amount of food.

My enemies are on the way! My fleet isn't going to make it.
You can build a cloudport and a Shipyard. Your Cloudport is the defense and the shipyard is the provider of defenses. Don't get the shipyard confused with the light shipyard and heavy shipyard; This shipyard is found under the Castle tab. Not the military tab.

I see some beautiful orbs on the big map. What are they?
Those beautifully colored orbs are actions of an army. Each Orb has a unique color and a unique code for Kat's Defensive Army.

The Red Orb, what is it?
The red orb is a symbol for attacking. It can be seen on the Day Scale and seen on the map as a place where you attack and where you are going to be attacked. This also displays the time of arrival for your attack and won't if your enemies attack.

The Blue Orb, what is it?
The blue orb is a symbol for Returning. It can be seen on the day scale and the place where it is heading to. The blue orb always displays the time.

The Yellow Orb, what is it?
The yellow orb is a symbol for spying. Enemies that lurk in the shadow to get info. It can be seen in the day scale and in the area where it's heading to.

The Green Orb, what is it?
The green orb is a symbol for reinforcement. Your allies have sent them to be helping against enemies. Yes, it is always displayed on the day scale and where it is heading to.

How do I build another city?
You will need the tech skill Dominance, found in Cultural Institute. For each level you have in Dominance you can control one more city in your region. Like occupation, you will gain control of the town and get tax. Unlike occupation, you're taxing your own city. Note that you can only take control of cities in your region (Don't worry. There are 9 other cities up for grab)

How many cities can I control at maximum?
Ten. 1 capital (The city you start with, which is in the middle of your region), and 9 branch cities (Those 9 other vacant small towns).

I want to sell items, how can I sell this T_T?
You will need to build a market then you can Add a Trade and choose the options there.

I waited like a millennium already, where is my purchase?
You can blame the Empire Rules. If, however, you've already made a trade and haven't received your goods/money yet, blame net lag. Don't worry, it'll come. Eventually.

What are the Empire Rules?

 * 1) The Buyer can't put an offer lower than the Empire if so you're disqualified
 * 2) The Seller can't put an offer more than 200% and less than 100%
 * 3) High Price buyers are easily matched on Low Price Sellers
 * 4) Low Price buyers are hardly matched on High Price Sellers
 * 5) You can't trade with a same I.P.

I see the S and G thingy on the top right corner. What do each of them stand for?
They both represent your total money. S is silver, and G is gold. 1000 silver is equivalent to 1 gold.

I opened a Treasure box and got X but I didn't get it. How come?
Check your cities because the item comes in the city you have currently selected, it can even be a town u haven't made yours yet close around you.

I got a light flagship from my hero but I can't put any emplacements on it. How come?
The free light flagship that comes with the hero do not have any spots to make emplacements on. What are they good for then? Meat shields? The enemy is most likely going to try to sink your flagship, so...

There are reports from many players that heroes can also cast spells. How often do these heroes perform such act is still a mystery.

I've heard that heroes can cast spells during battle. Can you explain to be in depth?
And... how often do they cast this spell? How do I even know that a spell has been cast?

Quote:
 * I've also seen that the hero keeps casting skill even after the fight is over when u watch.
 * I think its a pointless animation and that the effects are always working.

Quote:
 * Alright so here is what I found out after talking with support:
 * Your heroes can in fact cast spells in battle that can either boost attack or defense. These spells are casted at complete random and their strength is determined by you're heroes Diety and Devil stats. (Deity for attack/Devil for defense) These spells can be identfied by their giant magic arcanum circles that form under you're heroes flag ship and then subsiquently cast auras/shields around you're army. (red aura for attack/blue shield for defense)

I got a cloudport and want to place emplacements on it but it wont let me... HELP~
Be sure to choose the "Dock" with the choose button in your shipyard and be sure you have the materials/skills required. This only applies to Land Emplacement, however. For Air Emplacements, choose your custom built flagship instead of DOCK. Air Emplacements are determined by what blueprint you used to build the flagship.

I noticed that some buildings use the sandglass free of charge, while others require mall points. Is this a bug?
No, because sandglass only works when a building / research takes less than 8min to finish. If it takes more than 8min, it will cost you mall points to use it. And no, you can't cheat the system by waiting until the timer is under 8 minutes to use the sandglass (Q40~42 Credit: 019283)

Can you explain the blueprint system thingy for the flagship?
This blueprint that you have obtained is used to build one part of a flagship. In order to build this part, you will need the required buildings and tech skill levels to build it. There are 5 types of blueprint systems: Power, Fire, Deck, Center, and Energy. You may either have something like Airship Power System or Heavy Airship Power System. If the type has the word "Heavy" in front, it means this blueprint is for Heavy Flagships only. Otherwise it's for regular Flagships only. The name of the blueprint probably exists for fun or something.


 * The Arsenal constructs Airship Fire System blueprints. These use metal.
 * Carpenter's Workshop constructs Airship Deck and Center System blueprints. These use wood.
 * Energy Workshop constructs Airship Power and Energy System blueprints. These use crystal.

To build the flagship itself, you will need a cloudport. After that, move your mouse over to one of the four flagship icons and check out the requirements to build the flagship itself. An offensive flagship requires Fire, Power, and Center parts, while a defensive flagship requires Fire, Deck, and Energy parts.

Each blueprint not only have a type, but also a star rating. Obviously the more stars are shown, the better the blueprint and the more pricey it is.

After you build one of the three buildings listed above, click on them, and click on the icon labeled "Advanced Part Production". There you can check the list of all blueprints you have available, as well as the part's stats that contribute to the flagship and the requirements to build that part.


 * Fire: Air emplacements (Both offensive and defensive flagships need this part. This part determines the amount of weapon slots this flagship can hold)
 * Deck: Defense (Defensive flagships need this. Self-explanitory, increases defense of the flagship)
 * Center: Max HP (Offensive flagships need this. Increases max HP of the flagship)
 * Power: Speed (Offensive flagships need this. This... deals with flagship's velocity, which is just a physics term for speed. Not entirely sure what it does, though, besides how fast it can move across the battlefield. Doubt it affects weapon firing speed)
 * Energy: Freight (Defensive flagships need this. Absolutely NO idea what this does. Considering the definition of "freight", this might affect how much resources this flagship can carry)

When I tax a city, how long do I have to wait until I can tax again?
At the start of every new day. That means when the in-game timer is around 0:00.

How do I obtain blueprints for the oh-so-awesome flagship Valkyrie?
By defeating NPC fleets in NPC regions, by chance from treasure boxes, or buying from other players. Chances are, other players will ask for skypoints as well, but you may find a blueprint for 0 skypoints if you're extremely lucky.

My blueprint has dissappeared! I made a part and it vanished. Where can i find it?
After you construct a part, the blueprint vanishes from your blueprint inventory. Why? Guess your parts developer think that blueprints are a one time use. Maybe they rusted and vanished into thin air. As for your parts, it's still on the blueprints list. Basically, the blueprint that you use to construct a part is replaced by the completed part itself.

When my hero dies, do I have to rebuild the flagship he/she was on?
No, when your hero dies he comes back with his Light Flagship. Don't misunderstand; a flagship you built will not come back!

When I try to dominate someone, I get this sort of message: "Reason for failure: One IP only" or "Reason for failure: Tonnage is less than 1/10 city's population."
You either attacked him on 2 chars at the same time or your army's tonnage is less then 10% of his population. For example, if he has 2000 population you have to attack him with more than 200 ton. Sometimes the system is bugged and sends you this sort of report for absolutely no reason. I'd suggest you go to where you tried to attack and check if you did occupy the city or not.

Quote:
 * It also says that it gives that reasons when u send less ton then 10% of his population.
 * example:
 * if u send 200 ton army to a 2100 population city it can also give the reason for failure: One IP only
 * if u just send 250 ton to a 2100 pop city it will probably work

The formula on the main website doesn't make sense. Can you teach me how to use the formula?
Quote:
 * Don't trust the encyclopedia about this
 * Actually all the production rates have to be multiplied by 3.083 and rounded.


 * The formula is also written wrong, because actually you don't have to do the [1+(Resource Field Level-1)*0.1] only once, but till resource field level-1<0 so if you have a lvl5 field this number you will need to do 7*[[1+(5-1)*0.1]+[1+(4-1)*0.1]+[1+(3-1)*0.1]+[1+(2-1)*0.1]+[1+(1-1)*0.1] so the results is 7*(1.4+.1.3+1.2+1.1+1.0) as written in the example.


 * Pps. If you need a formula that actually work:
 * 3.083*y*CastleLevel+3.083*x*[Resource Field Level+(Resource Field Level*Resource Field Level-1)/20]
 * y: is x*4
 * x: is the fixed resourse variable 7 for food sandstone, 3.5 for metal wood and 1.75 for crystal
 * Of course instead of making the maths for every resource field lvl if you have more resource field at the same lvl you can do once and multiply it for the number of field.

Another way of thinking about the equation~:

Quote:
 * I ran the formula against my own data (carried a copy with me, completely forgot) and rimantartur's crystals, and the formula is almost accurate (it said Rim would earn 1 crystal less, so apparently it's off for +30% bonuses or high levels). I would also like to redefine Trainh50's formula, or at least make it a little clearer:


 * Trainh50: 3.083*x*[Resource Field Level+(Resource Field Level*Resource Field Level-1)/20]
 * Formula that worked for me: 3.083*x*[Resource Field Level+(Resource Field Level*{Resource Field Level-1})/20]


 * Income per hour for a resource = ( castle income + sum of individual field incomes ) rounded down
 * castle income = 12.332 * [resource base value] * [castle level]
 * individual field income (when shiny, multiply by 1.3) = 3.083 * [resource base value] * ( [field level] + ( [field level] * ( [field level] - 1 ) ) / 20 )
 * resource base value = 7 for food and sandstone, 3.5 for metal and wood, 1.75 for crystal


 * BUT this is just the displayed value in your overview. I never tested if the value you receive per hour is actually rounded down or not. I personally do not think so.


 * Example: I want to calculate my metal income for a town with a level 4 castle, 1 normal mine, level 13, 4 normal mines level 14 and 1 shiny level 14 mine:
 * castle income = 12.332 * 4 * 3.5 = 172,648
 * level 13 field income = 3.083 * 3.5 * ( 13 + ( 13 * ( 13 - 1 ) ) / 20 ) = 224,4424
 * 4 * level 14 field income = 4 * 3.083 * 3.5 * ( 14 + ( 14 * ( 14 - 1 ) ) / 20 ) = 4 * 249,26055 = 997,0422
 * shiny level 14 field income = 1.3 * 3.083 * 3.5 * ( 14 + ( 14 * ( 14 - 1 ) ) / 20 ) = 324,038715
 * total = ( 172,648 + 224,4424 + 997,0422 + 324,038715 ) rounded down = 1718
 * total = ( 172,648 + 224,4424 + 997,0422 + 324,038715 ) rounded down = 1718

For the people interested in what this means for upgrading: each upgrade for a resource field will grant you an extra (10 + 1,07905 * level) income, so from level 1 to 2 you will get (10 + 1,07905 * 2) = 11.86955 extra resources from that field (on top of the 10.07905 you were already receiving from the lvl 1 field)

There's something wrong with the alliance emblem. I can't upload it. Why?
It is bugged, the Alliance Emblem Issue thread might be able to solve your problem. Or you can read the Alliance Related Questions FAQ instead.

How do you conquer an NPC zone?!
Look the the picture and see. I also believe that you will have to annihilate the boss fleet in that region, and the region's safety level has to be considered "dangerous" before you can take over the NPC region.

How do I obtain transition crystals? What do they do, anyways?
You can obtain them through two methods: Either by luck after destroying NPC fleets, or buying them for 5 skypoints in the item mall. These magical crystals allow your fleet to move to NPC regions to destroy NPC fleets there, where you can obtain more transition crystals, military reputation, blueprints, and the ability to take over an NPC region.

How do I get Aircraft Carriers/Motherships? What do they do, anyways?
As of this post, they have not been implimented yet. A theory stated that they carry small fighter planes, considering the word "Aircraft Carrier". This has yet to be determined.